![]() ![]() Tutorial Island has a total of 119 tiles, Flesh World has 226, Planet Tronne has 245. If you have anything to add, feel free to leave a comment below. Other guides NGU INDUSTRIES Material Composition Guide (T1 - T4) That's all we share today in NGU INDUSTRIES Basic guide for beginners. ![]() You always start from the top, you can use efficiency beacons easily as needed, and then just fast drop things from top to bottom as required. The first set of buttons allow you to filter which buildings show in the list: All Buildings, All Beacons, All Units, Favorites, Active Buildings, and Labs. Arrows at the top of the Building Panel allow you to swap Maps. No balancing, no weird switches, no headache after every upgrade. The Factory View shows the Building Panel and the Map of the current world. Many tiles start off blocked, to unlock them you need to pay the price displayed on mouseover. There are 4 levels for each of the existing maps and the bonuses will require different juices on a variety of building and map levels. It really takes like 5mins to setup 3 maps for a purpose. ![]() Application Options: -b, -beaconsN Number of cell types to use: 2box 3knight 7arrows 9lines 10donut -w, -widthW Beam width (default 10) -g, -generationsG Generations (default 1000) -t, -btypeT Beacon type: 0speed 1prod. So far there are 4 worlds: Tutorial Island, Flesh World, Planet Tronne, and Candy Land. NGU Industries beacon layout optimizer Uses beam search to try to find optimal map layouts. Map your own data and gain perspective by adding the authoritative location-based data included in ArcGIS Online. The Map displays the tiles in the current world. Below the building list are the Blueprint Save/Load buttons, these unlock as you clear 25%/50%/75% of the blocked tiles with extras available in the Sellout Shop. There are buttons above it to clear the Map, change screens when more than 24 buildings are unlocked, and change the building readout to show: Count, Gain/Loss, Count+Gain/Loss, Count+Gain/Loss for the current Map only, and a toggle for different time lengths the Gain/Loss are over (from 1 second to 1 day). The body of the Building Panel lists unlocked buildings that you can place on the Map. See Attack of the Nerd Squad for technical details of programs used to generate optimal beacon sets. It just scratches a different itch than NGU which I think is fine, it just appeals to different people. The Factory View shows the Building Panel and the Map of the current world. It was fun for a bit but Im very lazy and redesigning my layout everytime I upgraded was well, work. ![]()
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